Making Custom Dice for FU

Making Custom Dice for FU

FU uses dice to generate a response to a closed question, with Yes, No, And, But providing six distinct possible results. While these answers can be generated with a standard six-sided die, I thought it might be fun to have something a little more custom. Today I am...
FU in German

FU in German

I have been very remiss in not sharing this awesome piece of work much, much earlier – FU available in German, both as a digital download and as an online SRD! This awesome undertaking is by Tina Trillitzsch and Thorsten Panknin. Check it out here It is my...
Character Advancement & Experience Points

Character Advancement & Experience Points

Currently, the FU rules do not provide details on advancement through experience points, instead suggesting to change descriptors and make adjustments to characters in a more ad-hoc manner. It is a small step, however, to reward play with experience points...
Dice and System Matters

Dice and System Matters

I have been giving some thought to the dice mechanism in FU lately. A lot of thought. In fact, I have been chasing myself in circles thinking about how actions are resolved, what is important and why. I decided I would write this post so that; I could clarify for...
Weapons & Armour & Hit Points (Oh my!)

Weapons & Armour & Hit Points (Oh my!)

This is a set of optional, untested, experimental rules to introduce a more traditional damage system to FU. This is quite a departure from the standard FU rules, as it is more prescriptive in how things work, and has a list of tags that should be used in...