Character Advancement & Experience Points

Character Advancement & Experience Points

Currently, the FU rules do not provide details on advancement through experience points, instead suggesting to change descriptors and make adjustments to characters in a more ad-hoc manner. It is a small step, however, to reward play with experience points...
Dice and System Matters

Dice and System Matters

I have been giving some thought to the dice mechanism in FU lately. A lot of thought. In fact, I have been chasing myself in circles thinking about how actions are resolved, what is important and why. I decided I would write this post so that; I could clarify for...
Weapons & Armour & Hit Points (Oh my!)

Weapons & Armour & Hit Points (Oh my!)

This is a set of optional, untested, experimental rules to introduce a more traditional damage system to FU. This is quite a departure from the standard FU rules, as it is more prescriptive in how things work, and has a list of tags that should be used in...
Interview with Dieku Games

Interview with Dieku Games

I had the absolute pleasure to speak with Garry from the Dieku Games Youtube channel. We talked about the origins of Freeform Universal, Hard City and my upcoming dieselpunk game, Tomorrow City. Check it out and give the channel a “thumbs up” if you...
Setting Stakes in FU

Setting Stakes in FU

I had a great conversation with Christoffer over on the FU Facebook page about setting stakes in your games of FU. At the core of the discussion was how do we ensure that our games don’t grind to a halt when a player rolls a “no” results.Up until now the process I...