by Nathan | Jan 4, 2024 | Blog, Business of Games, Design
I haven’t done this before, but I thought I would begin the year with a look back at the year that was 2023 – releases, sales and what I worked on. I don’t think this will be a particularly long post, but I am writing it as both a record of what has...
by Nathan | Nov 4, 2023 | Blog, Design
The Green and the Tan are fast-playing and fun miniature battle rules to use with plastic army men – you know, the cheap toy soldiers you get from discount stores! Easy for new players to get involved quickly, without having to worry about detailed army lists or...
by Nathan | Oct 18, 2023 | Blog, Design
Every project has a point where it is time to share it with others. In game design, you need to get it in front of play testers to see if things work how you intended. When writing, you need your beta readers to tackle the text and share their initial impressions....
by Nathan | Oct 7, 2023 | Blog, Design, Roleplaying Games
Sometimes, as a GM, running in an established world / universe is nice and easy. We’ve read the novels, seen the films and purchased all the supplements that reveal the deepest secrets of the most sinister organisations of the setting. When you tell your players they...
by Nathan | Sep 30, 2023 | Blog, Design, Roleplaying Games
Starting a new roleplaying game is always exciting, but, as keen as I am to just get into telling exciting stores, I always take a moment to address a few things. I like to kick things off with a conversation so everyone is on the same page. Even when playing with...
by Nathan | Sep 27, 2023 | Blog, Design, Freeform Universal
So, this comes up a lot. It was never my intention to be provocative, contentious, or just damn rude. In fact I always have and always will call my little game “foo”. It never entered my mind that “F – U” might mean something else until after I had shared it. I guess...