by Nathan | Jun 8, 2024 | Blog, Freeform Universal
Today I want to talk about drives in more detail. The classic FU rules describe them as defining a character’s “purpose”, or the thing they most want to achieve. However, drives can be much more than that. Drives can be the overt reasons a...
by Nathan | Jan 4, 2024 | Blog, Business of Games, Design
I haven’t done this before, but I thought I would begin the year with a look back at the year that was 2023 – releases, sales and what I worked on. I don’t think this will be a particularly long post, but I am writing it as both a record of what has...
by Nathan | Nov 11, 2023 | Blog, Freeform Universal
Here’s a quick thumb-sketch of an idea for a story or campaign, inspired by Marvel’s Inhumans. In this variation, however, it is more of a mash-up with traditional fantasy tropes, rather than alien experimentation. In the distant past, thousands (if not millions) of...
by Nathan | Oct 21, 2023 | Blog, Other Games, Roleplaying Games
Vagrant Workshop have done a fantastic job on two amazing games that utilise the FU system. If you haven’t checked out Earthdawn: Age of Legend or the Equinox Storygame Guide, you should – they are beautiful products, evocative settings...
by Nathan | Oct 14, 2023 | Blog, Freeform Universal
FU uses dice to generate a response to a closed question, with Yes, No, And, But providing six distinct possible results. While these answers can be generated with a standard six-sided die, I thought it might be fun to have something a little more custom. Today I am...