Weapons & Armour & Hit Points (Oh my!)

Weapons & Armour & Hit Points (Oh my!)

This is a set of optional, untested, experimental rules to introduce a more traditional damage system to FU. This is quite a departure from the standard FU rules, as it is more prescriptive in how things work, and has a list of tags that should be used in...
Playing the Iconic

Playing the Iconic

I joined a game of Battletech: A Time of War recently and was surprised to find that nobody was playing the role of the iconic mechwarrior. It was particularly surprising as we had been told that every character would need at least some skill in battlemech piloting....
Usborne Fantasy Games, It’s All Your Fault!

Usborne Fantasy Games, It’s All Your Fault!

I came to the joys of traditional tabletop roleplaying in a bit of a different way than most, and it has had profound impact on me as a games designer. I think most kids of my generation discovered the joys of roleplaying either through the classic red-box DnD, or via...
Interview with Dieku Games

Interview with Dieku Games

I had the absolute pleasure to speak with Garry from the Dieku Games Youtube channel. We talked about the origins of Freeform Universal, Hard City and my upcoming dieselpunk game, Tomorrow City. Check it out and give the channel a “thumbs up” if you...
Setting Stakes in FU

Setting Stakes in FU

I had a great conversation with Christoffer over on the FU Facebook page about setting stakes in your games of FU. At the core of the discussion was how do we ensure that our games don’t grind to a halt when a player rolls a “no” results.Up until now the process I...