by Nathan | Oct 4, 2023 | Blog, Freeform Universal
Currently, the FU rules do not provide details on advancement through experience points, instead suggesting to change descriptors and make adjustments to characters in a more ad-hoc manner. It is a small step, however, to reward play with experience points...
by Nathan | Sep 30, 2023 | Blog, Design, Roleplaying Games
Starting a new roleplaying game is always exciting, but, as keen as I am to just get into telling exciting stores, I always take a moment to address a few things. I like to kick things off with a conversation so everyone is on the same page. Even when playing with...
by Nathan | Sep 27, 2023 | Blog, Design, Freeform Universal
So, this comes up a lot. It was never my intention to be provocative, contentious, or just damn rude. In fact I always have and always will call my little game “foo”. It never entered my mind that “F – U” might mean something else until after I had shared it. I guess...
by Nathan | Sep 25, 2023 | Blog, Other Games
I am a big fan of the Osprey Games miniature wargame, Frostgrave. Many years ago, I wrote two articles on my personal blog about how to use the rules to create wizard “specialists” – unique spell casters inspired by specific themes. I have...
by Nathan | Sep 19, 2023 | Blog, Freeform Universal, Roleplaying Games
I have been giving some thought to the dice mechanism in FU lately. A lot of thought. In fact, I have been chasing myself in circles thinking about how actions are resolved, what is important and why. I decided I would write this post so that; I could clarify for...