Exploring Drives in FU

Exploring Drives in FU

Today I want to talk about drives in more detail. The classic FU rules describe them as defining a character’s “purpose”, or the thing they most want to achieve. However, drives can be much more than that. Drives can be the overt reasons a...
Making Custom Dice for FU

Making Custom Dice for FU

FU uses dice to generate a response to a closed question, with Yes, No, And, But providing six distinct possible results. While these answers can be generated with a standard six-sided die, I thought it might be fun to have something a little more custom. Today I am...
Frostgrave Wizard Specialists

Frostgrave Wizard Specialists

I am a big fan of the Osprey Games miniature wargame, Frostgrave. Many years ago, I wrote two articles on my personal blog about how to use the rules to create wizard “specialists” – unique spell casters inspired by specific themes. I have...
Dice and System Matters

Dice and System Matters

I have been giving some thought to the dice mechanism in FU lately. A lot of thought. In fact, I have been chasing myself in circles thinking about how actions are resolved, what is important and why. I decided I would write this post so that; I could clarify for...