by Nathan | Sep 19, 2023 | Blog, Freeform Universal, Roleplaying Games
I have been giving some thought to the dice mechanism in FU lately. A lot of thought. In fact, I have been chasing myself in circles thinking about how actions are resolved, what is important and why. I decided I would write this post so that; I could clarify for...
by Nathan | Sep 16, 2023 | Blog, Roleplaying Games
I joined a game of Battletech: A Time of War recently and was surprised to find that nobody was playing the role of the iconic mechwarrior. It was particularly surprising as we had been told that every character would need at least some skill in battlemech piloting....
by Nathan | Jul 3, 2023 | Blog, Design
I came to the joys of traditional tabletop roleplaying in a bit of a different way than most, and it has had profound impact on me as a games designer. I think most kids of my generation discovered the joys of roleplaying either through the classic red-box DnD, or via...
by Nathan | Mar 4, 2023 | Freeform Universal, Roleplaying Games
I had a great conversation with Christoffer over on the FU Facebook page about setting stakes in your games of FU. At the core of the discussion was how do we ensure that our games don’t grind to a halt when a player rolls a “no” results.Up until now the process I...
by Nathan | Nov 18, 2022 | Blog, Roleplaying Games
I have been having a great deal of fun running a Twitter play-by-poll to promote my upcoming noir RPG Hard City, published by Osprey Games (released next week!). You can check the thread here. In the story you play as the house detective for the Grand Hotel, where a...