by Nathan | Nov 18, 2024 | Blog, Design, News
I cannot believe it is November. This year has been a strange one for me, dragging with interminable slowness for large portions, only for me to blink and find that months have passed. Today, I want to give an update on the state of projects and what has been...
by Nathan | Jun 8, 2024 | Blog, Freeform Universal
Today I want to talk about drives in more detail. The classic FU rules describe them as defining a character’s “purpose”, or the thing they most want to achieve. However, drives can be much more than that. Drives can be the overt reasons a...
by Nathan | Jan 4, 2024 | Blog, Business of Games, Design
I haven’t done this before, but I thought I would begin the year with a look back at the year that was 2023 – releases, sales and what I worked on. I don’t think this will be a particularly long post, but I am writing it as both a record of what has...
by Nathan | Nov 11, 2023 | Blog, Freeform Universal
Here’s a quick thumb-sketch of an idea for a story or campaign, inspired by Marvel’s Inhumans. In this variation, however, it is more of a mash-up with traditional fantasy tropes, rather than alien experimentation. In the distant past, thousands (if not millions) of...
by Nathan | Oct 25, 2023 | Blog, Freeform Universal
Freeform Universal works really well just the way it is, but today I am going to share with you two changes I have been working on – tags and trademarks. The first is a pretty simple adjustment to the language we use to describe functions in the game, while the second...