by Nathan | Jan 4, 2024 | Blog, Business of Games, Design
I haven’t done this before, but I thought I would begin the year with a look back at the year that was 2023 – releases, sales and what I worked on. I don’t think this will be a particularly long post, but I am writing it as both a record of what has...
by Nathan | Nov 4, 2023 | Blog, Design
The Green and the Tan are fast-playing and fun miniature battle rules to use with plastic army men – you know, the cheap toy soldiers you get from discount stores! Easy for new players to get involved quickly, without having to worry about detailed army lists or...
by Nathan | Oct 25, 2023 | Blog, Freeform Universal
Freeform Universal works really well just the way it is, but today I am going to share with you two changes I have been working on – tags and trademarks. The first is a pretty simple adjustment to the language we use to describe functions in the game, while the second...
by Nathan | Oct 18, 2023 | Blog, Design
Every project has a point where it is time to share it with others. In game design, you need to get it in front of play testers to see if things work how you intended. When writing, you need your beta readers to tackle the text and share their initial impressions....
by Nathan | Oct 4, 2023 | Blog, Freeform Universal
Currently, the FU rules do not provide details on advancement through experience points, instead suggesting to change descriptors and make adjustments to characters in a more ad-hoc manner. It is a small step, however, to reward play with experience points...